Medium Humanoid (Tortle)
Clr1 of Mother Ocean
Hit Dice: 1d8 1 (9 hp)
Initiative: -1
Base Speed: 20 feet, swim 10 ft
Face/Reach: 5 ft/ 5 ft
Armor Class: 17 (
3 natural, +3 armor, +2 wooden shield, -1 Dex)
Base Attack/Grapple: +0/ +0
Attacks: wooden cudgel +0 (d6, x3), 2 claws +0 (d4, x2), bite +0 (d4, x2)
Full Attack: wooden cudgel +0 (d6, x3) or 2 claws +0 and +0 (d4, x2) and bite -5 (d4, x2)
Special Attacks: Natural Weapons
Special Abilities: Shell, Hold Breath, Low-Light Vision, Cleric Spells, Domains, Turn Undead
Ability Scores: Str 10 Con 12 Dex 8 Int 10 Wis 12 Cha 8
Saves Fort +0, Ref -1, Will +3
Feats: Endurance (B), Iron Will
Environment: Forests, beaches
Treasure: gear plus standard goods, coins
Organization: solitary, extended family, or mating compound
Challenge Rating: 1
Level Adjustment: +0

This bipedal tortoise stands a full six or seven hands tall, if not for it’s slouching posture. It’s walk is ponderous, heavy and rolling, but sure-footed. A hard-shell with soft underbelly cover the creature’s thick, leathery reptilian skin. The dark brown pools of its eyes are a mixture of sad thoughtfulness and deep experience, it has seen great hardship.





  • Creature Type: Humanoid (Tortle)
  • Special Attacks:1 bite d4 primary, 2 claws d4 secondary
  • Base Movement: 20 ft, swim 10 ft
  • Armor Class: +3 natural, +7 natural when in shell
  • Con +2, Dex -2, Wis +2, Cha -2
  • Endurance as a bonus feat
  • +8 racial bonus to swim checks
  • Special Abilities:
    • Shell (ex)- Tortles can go into their shells as a move action, gaining an additional +4 natural armor bonus to AC, as well as +2 to all saving throws. They can hear and smell, but not see while in this state, and are not considered flat-footed.
    • Hold Breath (ex)- Tortles can hold their breath for a number of rounds equal to twice their constitution score.
  • Favored Class: Cleric
  • Level Adjustment: +0


Red Steel GeorgeArmbruster