Lupin

Lupin (Renardie)

Medium Monstrous Humanoid
Hit Dice: 1d10 (10 hp)
Initiative: +0
Base Speed: 30 ft
Face/Reach: 5 ft/ 5 ft
Base Attack/Grapple: +1/ +1
Attacks:rapier +1 melee (d6, 19-20/x2)
Full Attack: rapier +1 melee (d6, 19-20/x2)
Special Attacks: -
Special Abilities: Darkvision 60 ft, Acute Sense of Smell
Ability Scores: Str 10 Con 10 Dex 10 Int 11 Wis 10 Cha 11
Saves: Fort +1 Ref +0 Will +0
Feats: Weapon Finesse (Sw), Quick Draw
Skills:
Environment:
Treasure:
Organization:
Challenge Rating: 1
Level Adjustment: +0

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LUPIN RACIAL TRAITS
  • Type: Monstrous Humanoid
  • Base Movement: 30 ft
  • +2 Con, -2 Int, -2 Cha (Frontier), +2 Str, -2 Int, -2 Cha (Nomadic); Renardie Lupin have no racial ability score modifiers.
  • Special Abilities:
    • Darkvision up to 60 ft
    • Acute Sense of Smell:
      • A Lupin automatically gets a DC 10 wisdom check to detect a lycanthrope at a range of up to 30 feet, irregardless of what form the lycanthrope takes. Being downwind doubles this effective range, while being upwind halves it.
      • Lupin gain a +5 racial bonus to Spot checks against a known individual’s Disguise check, if the individual comes within 5 feet.
      • Lupin gain a +2 racial bonus to survival checks when following tracks.
      • Lupin within 5 feet of an invisible or hidden individual are entitled to a DC 20 wisdom check to find their location.
      • Lupin take a -2 to save DC’s versus scent-based attacks
    • Lupin get either Ride as a class skill and +2 to all ride checks (Nomadic, Frontier), or +2 to Craft (any) checks (Renardie)
    • +2 Bonus on Listen Checks
    • +1 to attack and damage versus Werewolves
  • Favored Class: Bard (Renardie), Ranger (Frontier), Barbarian (Nomadic)

Lupin

Red Steel GeorgeArmbruster